Summary

Character Artist who specializes in human and animal anatomy. Have an advance understanding of organic and hard surface modeling and can adapt to any type of art style. I've sculpted everything from cartoony to hyper realistic people.

Skills

  • Digital Sculpting
  • Concept Art
  • Anatomy
  • Sketching
  • Texturing
  • 3D Scanning
  • Hard Surface Modeling
  • High-poly Modeling
  • 3D Printing
  • Software Proficiency

    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    3ds Max
    3ds Max
    Maya
    Maya
    Keyshot
    Keyshot
    Photoshop
    Photoshop
    CrazyBump
    CrazyBump
    xNormal
    xNormal
    BodyPaint
    BodyPaint
    Substance Designer
    Substance Designer
    Substance Painter
    Substance Painter
    Fusion 360
    Fusion 360
    Marvelous Designer
    Marvelous Designer

    Productions

    Experience

    Character Artist

    Netherrealm Studios
    January 2011 - Present | Chicago, United States of America

    Character Artist

    FarSight Studios
    January 2009 - January 2011 | Big Bear City, United States of America

    Character Artist

    Eyetronics
    January 2007 - January 2009 | Torrance, United States of America