Mortal Kombat X - Quan Chi

Solomon gaitan quan chi hrcolor
This is a keyshot mockup I did prior to the game mesh creation. It served as inspiration for a lot of things. This is decimated sculpt, with UVs, and polypainted textures.
Solomon gaitan clownpass
Clown Pass
Solomon gaitan bloodpass
Blood Pass
Solomon gaitan beauty
Beauty Render
Solomon gaitan bg
Solomon gaitan quan chi ks 203
Early light test and colors to get a feel of what made him more "creepy"
Solomon gaitan quan chi ks
Early light test and colors to get a feel of what made him more "creepy"
Solomon gaitan quan chi 01
For most character approvals we generally do a quick post mockup. I generally scrap our base body because their proportions fits with our rigs and create my own to make posing easy and anatomically correct.
Solomon gaitan quan chi 02 2
Solomon gaitan quanchi keyshot
I generally move the bulk of my pieces using transpose master, but will cater to individual pieces so they conform with the body's posture and balance.
Solomon gaitan quan chi ks wip2nd pose
Different pose variation I did.
Solomon gaitan quanchi head keyshot
This is the final head we used for Quan Chi - reminiscent of his old look with a new flair.
Solomon gaitan solomon gaitan quanchi head keyshot2
Solomon gaitan quan chi head
This was his prior head. I had referenced Yul Brynner for the most part. I always thought he had a cool old school villain look.
Solomon gaitan skull3quarter
Chest skull, It was originally designed so that the eye flaps would open and projectiles would be shot that way, but it didn't happen. There is a full skull under that top portion.
Solomon gaitan quan chi4klegs
I went crazy with details, and put things we couldn't have now in our game like fabric fuzz.
Solomon gaitan quan chi alt pants
I enjoyed this and used Wez from Mad Max for reference.
Solomon gaitan quan chi alt bucklecloseup
A lot of this stuff never gets seen up close in game, but I still enjoy zbrushing all the cool details.
Solomon gaitan quan chi alt clipcloseup
Side metal pieces for his leather flaps.
Solomon gaitan quanchi b backemblem
Again not much of this gets seen up close, but I enjoy sculpting it.
Solomon gaitan quan chi alt torso 2
Solomon gaitan quan chi alt torso

I did the zbrush sculpt for Quan Chi, and concept was done by Justin Murray

This guy was a lot of fun to sculpt. He took about two and half work weeks to finish. Two weeks for the overall sculpt, but there is generally a period of 2-3 days where the Art Lead (Aaron Hall) & and Art Director (Steve Beran) make final changes or tweaks. Sometimes what works in concept art doesn't always hold up well in 3D.